Friday, 27 June 2014
Monday, 16 June 2014
Saturday, 14 June 2014
Dark Souls detailed review
Dark souls Review (Xbox 360)
-£40.00 at launch
-Prepare to Die edition £30.00 at
launch
--Artorias of the Abyss DLC £10
at launch
PEGI 16
-Developed by Namco Bandai
Available for PC, 360 and PS3
Dark souls. Even the name imposes
fear, disparity, and a deep sense of foreboding. A name that would strike fear
into the hearts of even the most hard core gamers. You beat Halo on Legendary difficulty? Cute.
This is a game that has been called vicious, murderous and sadistic. This is
the absurdly addictive dark fantasy RPG experience you have been looking for.
This is no normal game, not just another 3rd person Hack ‘N’ Slash.
This is the tyrannical beast that will consume your free time. This is Dark
souls.
Dark Souls is available on 360
and PS3 with a PC port released one year post launch. But honestly, Dark souls
is best experienced on the Xbox 360. The PS3 version suffers from the odd frame
rate drop and online lag, and the PC port suffers heavily, as the game was
built with a remote in mind, not a mouse and keyboard. The up coming Dark Souls
2 is staying on current generation consoles, with a next gen port planned post
release.
I mentioned that this was both a
hard-core RPG and a 3rd Person Hack ‘N’ Slash. This doesn’t quite do
the game justice. It is most defiantly hard-core, but we’ll get to that later.
Dark souls is essentially a gritty fantasy game with extensive RPG elements.
These elements include an impossibly large inventory to house your expansive
collection of beautifully detailed weapons, ranging from simple curved swords
and brutal clubs to the Tooth of a great, immortal dragon and the blade of the
Dark souls equivalent of the grim reaper. That doesn’t even cover the massive
collection of armour. And of course, the thing that really cements dark souls
into the RPG genre is it’s levelling system. A classic XP based levelling up
system, truly reminiscent of classic RPGs. All levelling and inventory management takes
place at bonfires, Dark Souls checkpoints. These will become your best friends
as you progress throughout the world.
The last part of the formula is
the gameplay. You know what genre Dark Souls Is, but what is it’s gameplay
like? How does it play? Well it is here that Dark souls is truly exceptional.
Dark souls plays like a dream, and to call it a Hack ‘N’ slash would be an
insult. It is not. Dark Souls has some of the heaviest, most measured and
weighty combat to date. It never pits you against horde upon horde of foes for
you to easily cleave through like butter. Dark souls will pit you against few
but powerful enemies, some of which pose little threat, and some of which will
kill you in a flash, sometimes before you even realize what your up against. Combining
light and heavy strikes to take down your foes is rewarding. The parry system
allows those of use with quick reflexes and excellent timing to deflect some of
the enemies’ blows and counter them with a devastating back stab or more deadly
riposte. Yet, it goes even deeper. Every weapon has unique animations, and is
rendered in lavish detail. Every hit bears weight. Gone are the days of
swinging your blade and feeling like your merely striking air. Dark souls makes
you feel like you are swinging a blade and it is striking a target. But your weapon
is only half the battle, for is it not said that the best offence is a good
defence?
The armour is a big part of Dark
Souls combat formula. Not only will this determine the look of your character,
but also their whole play style. Armour is split into light and heavy sets; the
effectiveness of each is determined by your strength and dexterity stats
respectively. Light armour sacrifices defence for mobility, and heavy armour
turns you into a hulking mass of steel plate and chain mail. The difference in
play style between the two classes is phenomenal. Are you the quick and nimble type, relying
more on your quick reflexes and well-timed button presses? Or are you (like me)
not confident in your ability to time it all correctly, and opt instead to
raise you shield and stand strong against the oncoming storm? To put it in more
technical terms, The light build is all about skill. The cloth of you armour
flutters in the breeze, but you ignore the cold. Your amour is light, and in
terms of protection is useless, but that’s no problem. The enemy wont get the
chance to hit you. Drawing your duel daggers, you rush toward the enemy, a
black knight. He swings for you, but a well-timed tap of a button has you back
flipping out of his way, only for you to hurl yourself at him a second time
while he recovers, this time severing his throat. But be warned, the punishment
for failure is high, allowing the enemy to effortlessly slice through your
light armour. The heavy build however, doesn’t mess around. Those fancy backflips, cartwheels, backstabs,
no. Leave all of that to those light builds. Raising your heavy shield and
unstoppable great sword, you wreath yourself in the black steel armour that has
served you for so long. A hollow swings for you, only for his strike to bounce
off your huge shield. Swinging your sword about yourself, you smash it into the
hollow’s back, breaking its spine and hurling it across the floor.
Did I mention that this whole
experience is backed up by a stellar sound track? I didn’t? Well it is. The mix
of orchestral flares and voice quires make for some truly dramatic music,
ranging form the explosively loud, to the subdued, emotion educing themes for
those heart-breaking moments that crop up form time to time. These are mostly
reserved for the stunning and spectacular boss fights of which there are
plenty.
Do you like the picture I am
painting here? Trust me, this is just the start.
The narrative of Dark souls is
something else that the game does uniquely. The intro video sets the scene.
Before all things, the world was unformed, shrouded in fog, ruled by the
everlasting dragons. But then there was fire. And with fire came disparity,
light and dark, heat and cold, life and death. And the four Lord souls. These
were claimed by Nito, first of the dead. The witch Izaleth, and her daughters
of chaos. Seath, the Albino dragon who betrayed his own kind. And Gwynn, lord
of sunlight and his 10,000 faithful silver knights. With the power of lords,
they challenged the ancient dragons, overthrowing them and ushering in the age
of fire. But this leaves the fourth Lord souls, more commonly known as the Dark
soul. This was claimed by the furtive pygmy, and it was split into a million
shards, these shards were called humanity, and each shard became its own life
form, forming the race of Man. Once the dragons were defeated, the age of fire,
or the age of lords began, and the lords enjoyed a long age of prosperity. But
now the power of lords is dwindling, and the flames themselves are fading. Even
now there are only embers, and soon the dark age of man will begin. Unwilling
to end his precious age of fire, Gwynn sacrificed himself to the flame in a
desperate act to artificially extend the age of fire. This prompts many of his
knights to desert him, and an inexplicable madness begins to plague the other
lords. Seath creates the art of sorceries, but soon turns mad, turning his mind to grotesque experiments
instead. The witch Izaleth attempts to recreate the first flame, but it
backfires and she instead creates the race of Demons that now plague the land,
her own body becoming the Bed of Chaos. Nito retreats to the grave, entering a
deep slumber. And the furtive pygmy is lost to the ages. But these sacrifices
are nothing. The true price for extending the age of fire is the un-dead curse.
Humans are granted eternal life, but at a massive cost. Every time they die and
revive themselves, they become more and more insane, relying on the fragments
of the dark soul to reverse the madness, a process known as hollowing. But
eventually their minds cross a point of no return, and they go into a permanent
state of madness.
And that’s all. That is all you will know.
What is your quest? Are you possibly the chosen un-dead? Where should you go?
Who are these people? Why are there monsters everywhere? Dark souls tells its
tales through minimalistic NPC dialogue, item descriptions and even things as
easy to miss as a carving on the wall. It lets the player decide what a certain
symbol, effigy or item really symbolises, allows the payer to chose who the
true heroes and villains are, and even forces the player to question their own
motives, right up to the final moments of the game here (without spoiling
anything) you are forced to make a morally grey choice that really forces you
to decide what is right and wrong, as there is no clear indication. This is not
a world of heroes and villains. This is not a story in which there is a clear
hero fighting a bad guy. This is a world where everything just…exists. And some
situations leave you feeling like the villain. The fight against the demented
Knight Artorias bears particular weight., as well as being an incredible boss
fight. He is a powerful and honourable man, unmatched with a great sword. He was dispatched to stop the spread of the
abyss, but after having his arm shattered by a great monster, he used the last
of his power to save his companion, Sif the great grey wolf, he is forcefully
transformed into a corroded, decrepit version of himself. And then, many years
into the future, you arrive to put the Abyss walker down. But not until you are
forced to kill his companion who will not let you enter the Abyss. But the
thing is, even though it is a boss fight, Sif is merely trying to protect you.
He saw what happened to Artorias, and he would die before he let that happen
again. Killing him gives you no pleasure. Pay attention to Dark Souls; you wont
want to miss a thing.
But Dark Souls has it’s
negatives, and sadly they cant be skipped over. Dark souls has a bit of an
issue with frame rate drops, especially in some of the larger, more crowded
areas such as blight town. While not game breaking, this does hinder the
experience, creating some annoying situations.
The online has some serious problems too. No dedicated online servers
mean that online features are often finicky at best if not entirely un-usable.
The camera sometimes clips through the walls or a piece of scenery, creating
yet more frustration as you can lose sight of your character completely the
biggest issue comes purely from the PC port. Being made primarily for consoles,
the PC port suffers from extremely wonky controls and porting issues. Even when patched the game's control scheme was specifically designed for remotes, making it a much less
enjoyable experience for PC gamers.
So that’s all you need to know
right? An extensive look into the lore of the world, its characters and tools. The
best (and worst) of the in game elements and a quick walkthrough of what the
game actually is. All done.
Oh wait. I forgot something. Something
important. Really important.
So I mentioned earlier that Dark
Souls was defiantly hard-core? I lied. It exceeds the term, ‘Hard core’ video
game. Did I tell you what it says on the back of the case? No? it says in big,
bold letters, the words that challenge all gamers to take on Dark Souls:
Prepare to Die.
These words may sound like the
height of hubris, the developers getting to full of themselves. But they were
carefully chosen. Not only is it a challenge to entice gamers to see if they
can best Dark souls. But listen to what I am about to say.
Prepare to Die. No really. You
are going to die. Again and again and again and again. And again. You will die,
revive, die again, revive again. Over and over again until you (not your
character, you personally) go insane, tear your disc out and attempt to snap
it. But you wont and do you know why? Because its just too much fun. You don’t
want to stop. It draws you into it’s sadistically dark and twisted fantasy
world of death and sadness and keeps you there. But there is a simple theme
behind Dark Souls. Its that there is more suffering in life than anything else.
Pretty dark, but it also illustrates that we should hold onto the things we
have, take every moment of joy, no matter how fleeting it may be. Dark souls
manifests this beautifully. Whether your sat at a bonfire, admiring the sun or
talking to an NPC, you will come to savour these beautiful moments of solace
amongst the chaos and pain that drenches the rest of the game.
Look, basically Dark Souls is for
3 types of people: people who love a challenge and people who are looking for
an old style game and people who just want to play a fun 3rd person
RPG. Dark souls is every bit a throwback
to old platform games when it comes to difficulty, forcing you to memorise
traps and monsters. It is an intense, 3rd person RPG experience that
you should not pass up. Go out; buy a copy and, well, Prepare to Die. A lot.
Friday, 13 June 2014
Friday, 2 May 2014
Progress 2/5/14
Character concept art in progress
World design complete
Plot in progress
Gameplay in progress
World design complete
Plot in progress
Gameplay in progress
Identifying competition
Game: Fallout: New Vegas
Developer: Obsidian Entertainment
Publisher: Bethesda soft works
Revenue as of November 2010: 5 million units
Markets Entered: Global Market
Successful Audience groups: Fans of RPGs, fans of the Fallout franchise and Bethesda games.
Game: The Last of us
Developer: Naughty Dog
Publisher: Sony computer entertainment
Revenue as of March 2014: 6 million units
Markets Entered: Global Market
Successful Audience groups: Survival Shooter fans, fans of Naughty dog's Uncharted franchise. also people who like games.
Developer: Obsidian Entertainment
Publisher: Bethesda soft works
Revenue as of November 2010: 5 million units
Markets Entered: Global Market
Successful Audience groups: Fans of RPGs, fans of the Fallout franchise and Bethesda games.
Game: The Last of us
Developer: Naughty Dog
Publisher: Sony computer entertainment
Revenue as of March 2014: 6 million units
Markets Entered: Global Market
Successful Audience groups: Survival Shooter fans, fans of Naughty dog's Uncharted franchise. also people who like games.
Friday, 11 April 2014
Legal and Ethical
Legal issues
-Music/sound effects licensing
-Using pre made game engines
-Development kit licensing
Copyright issues:
- Music & Sounds effects
- Game Engine
Ethical issues
-Visceral combat
-Violence
-Expletive
-Religious symbolism
Ethical issues resolution:
- Visceral combat, violence, expletive and religious symbolism: These are all part of our game. Many people may find these issues disturbing or offensive, however the choice to play the game is ultimately theirs. out game is appropriately rated for a mature audience and the choice to play is the consumer's
Liable/slander
Our game features a fictional world and subsequently an original cast of purely fictional characters, unrelated to any real world figures.
How to avoid ethical questioning
All appropriate information related to in game ethics would be available before purchase, allowing consumers to make an informed choice about purchasing the product.
PEGI: 18
Friday, 21 March 2014
Wednesday, 19 March 2014
Sumo Digital Research
Sumo Digital
Sheffield based multi platform games development team
Developed games:
Sheffield based multi platform games development team
Developed games:
Developed games:
Development software:
Sumo has the developer licences for a wide variety of platforms on all major consoles including: PSP, PS2, PS3, Microsoft Xbox, Xbox 360 and Nintendo Wii and DS.
Game types:
All of their games
Games on multi platform
Regulatory bodies
Platform technology
Monday, 17 March 2014
Game Idea - Old Roads
Old Roads
Gameplay
The game will be third person game with a focus on melee
combat. It will use a system similar to most fighting games, countering,
blocking and parrying foes, dodging and waiting for the perfect opportunity to
attack. Gun use will be present but limited to keep with the theme of survival.
These will function as standard third person shooter weapons, utilising the
standard, stick-to-over cover system
similar to Gears of war and Mass Effect, as well as most other
popular third person franchises. Mechanics will focus on personal resource
management and survival. Choosing food over bullets may be crucial to your
survival. You will be forced to choose what weapons you repair, the gear you
take with you. You will regulate food and drink to survive.
Planning your journey across the apocalypse-ravaged East is
equally important. One location might reward you with more weapons, but be
dangerous and take to long. A different route may give you no reward, but be
safer and quicker to cut back on resources. Will you travel by day, risk
dehydration but avoid the creatures of the night. Or will you go by night and
hope your luck and stealth will serve you enough to avoid the dangers
A key plot point is that your body is physically mutating.
You have contracted the Phage 25 virus that will corrupt you, twisting you into
a monstrous beast. and you are looking for a healer in the east. As the game progresses, you will be forced to
take medicine and other items to reduce the build up of Phage. However, you will
also eventually be able to initiate phage state, a mode where you allow the
virus to change your physical form for a short time, becoming a formidable
beast for a short duration. While this aids you in combat, it will also
accelerate the build up of phage.
There are many ways of failing the game. There will be a
constant meter in the corner of the screen that will very, very slowly fill up.
As it goes up, you will notice your character physically changing. At different
points effects will begin to take place, hallucinations, damage modifiers etc.
Once the bar fills, phage will consume you and you will fail the game,
resulting in a permanent death and having to start the whole game over. This
will slowly increase over time, and increase a larger amount whenever phage
mode is initiated. There are ways of slowing this by use of items.
You will start the
game with 5 lives. Once these are gone, its game over. There are few checkpoints throughout where
you can sacrifice a life to save your character. When all your lives are used
up, you will respawn here, rather than restarting the game.
The game makes use of a levelling up system. These consist
of health upgrades, decreasing the phage bar, and adding extra lives to your
overall pool of lives. These upgrades can be crucial to completing the game, so
it becomes a key choice.
Healing, eating, sleeping are all crucial to survival and
success. The games layout is simple. You are travelling from the east, a
nameless, ruined continent of old Earth, to the far west. You will move from location to location, the
majority of the game will consist of the travelling between these locations,
battling men, monsters and the elements as you go. The locations you are
travelling to can be used as checkpoints, places to sleep safely, to purchase
food, items and weapons, as well as upgrades, repairs and other crucial
mechanics before moving on to the next location. There will be no fast travel
or jump system, if you decide to backtrack the phage meter will continue to
increase and you will still need to use your resources.
The whole game is against a clock. Your mission is to rid
yourself of your disease. The phage will continue to spread during the entire
game, with the exception of nights. While there will be side quests on your
journey, you don’t necessarily have to complete them, though the rewards they
yield may be key to continuing your journey unimpeded. You have 20 hours of time allotted to you.
This takes place over 10 days of time within the game, 1 hour of daylight and
one hour of night per day.
RPG elements play a factor as well. While the game uses 3rd
person shooter combat, it uses RPG elements for overall mechanics. A classic
RPG style inventory to hold weapons and items, however this is limited to match
the survival themes. Weapons and armour decay with use, repairable in the field
using equipment, or by locating a weponsmith to repair it for you.
Target audience
Old Roads is a mature game, aimed at older audiences. But it
is also aimed at the more mature audience. You don’t necessarily have to be
older to be more mature. The game is
designed to be on the more difficult side of thing, inventory and resource
management playing a huge role, as well as time. You cannot just blast through
this game without thought, like many modern shooters. You will have to plan to
succeed, not just in combat but out of it as well, as you traverse the world.
Prolonging your inevitable demise is key to success, forcing you to really
think about how you play the game.
Plot synopsis
You play as Slate, a man with little left in this world. But
then again, no one has anything these days. Set in a bleak and far off future,
the earth fell to a great war. Damerus, the warlord, and his vast military
force, the Arctic guard, swept the world with a wave of fire. In retaliation,
drastic steps were taken to erase him. And now the east is but dust. A shallow
wasteland inhabited by cities built from the scraps of the old world. What
happened to the rest f the world is unknown to you, and honestly it doesn’t matter.
Life nowadays is more of a struggle than a blessing. You live in the ruins of
the old city, the ruins of what is believed to be Moscow. You have lost your
family to the world, consumed alive by the chaos round you. People fight and kill
on the streets for the simplest things, and hundreds die out in the wasteland
between the cities every day. And to cap it all of is the Phage-25 virus. A
virus that infects humans, corrupting their mind and slowly transforming them
into the terrifying monsters known as the Phage men. These men are huge,
towering above average humans. Jet-black scales coat their body, their faces
twisted into wolf-like snouts, great scythe like appendages protrude from their
backs. They are horrific, powerful and deadly. They stalk the world, sometimes
in numbers great enough to overrun entire cities. And soon, you will become one
of them. A black vein appeared on the back of your hand but a few days ago.
Black blood. The mark of the Phage. Exiled from Moscow, you are left to die in
the wastelands of the East. You are escorted out by the city guard, who close
the great gates of Moscow behind you. But they slip you one last piece of
advice. They tell you that you have about 10 days left before the phage
completely consumes you. It may seem hopeless, but there may ne a way to stop
the transformation, sparing you from a life of hunting the people you once
loved. Seek the ancient healer to the west. Armed with but a sliver of hope,
you depart on your doomed quest.
Placement within the market
The game Old Roads
is a difficult, deep RPG experience. In a Market where cut-and-paste shooters
are the norm, it is a refreshing change to have a game like this. These already
exist, games like The Last of Us and Dark Soul 2 stand as shining examples of
games like this that already exist in the market. A game like Old Roads appeals
to a smaller audience, but assures sales by appealing to this select group.
Character ideas
Player Character: Slate
Slate is no one special. The world ended long before he was
born, and shall remain this way long after he is dead. Slate has come to terms
with his existence. He is one of many thousands of survivors of the age, a no
one.
Slate is a medium height, light skinned man with stark white
hair, a defect of being born in the world today. A scar on his cheek reminds
him of the dangers in the world beyond the walls of Moscow, where he resides.
His light beard is bright white as well, but the dirt of world around him has
dulled it to a grey.
He lives in Moscow, one of the last safe places in the
world. A gigantic wall seals the city from the horrors of the Eastlands, a
barren, bleak area filled with the darkest, most horrific things a man could
imagine. It is not completely empty, several cities and countless scraped
together settlements populate it’s vast expanse.
This is the world Slate lives in. it is a bleak, crushing
place with little hope. Slate himself has very little back-story, allowing the
player to speculate. But ultimately, his story takes place within the game
itself.
Slate’s only real back-story is that he is alone after
loosing his wife and daughter to an unknown disaster. Now, diagnosed with the dreaded Phage-25 virus,
Slate sets out into the East on last time. A man without hope, without family,
but determined to rid himself of the plague that courses through his veins.
Audience profile
Old Roads video
game audience profile
Lucas is 18, studying at university. He has been playing
games on and off since he was young, and continues to play them often in his
spare time. He spends most of his day studying, watching TV or being out with
his friends, but will find time to play games when he can.
He is a fairly typical person, he enjoys going out for meals
and parties with his friends, watches TV and studies hard for his university
courses.
He purchases around 3-4 games a year, most of them major
releases. He will usually complete the games he buys. He purchases games such
as The Last of Us. And Dark souls, games that take time to
finish, but he buys only a few of them.
He prefers films, TV and games that have a lot more
maturity, that treat their audience with respect. He specially enjoys games
with stronger, more mature tones, and Is looking for something a little deeper
than the usual, Call of Duty style
releases that a lot of people buy.
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