Saturday, 14 June 2014

Dark Souls detailed review


Dark souls Review (Xbox 360)

-£40.00 at launch

-Prepare to Die edition £30.00 at launch

--Artorias of the Abyss DLC £10 at launch

PEGI 16

-Developed by Namco Bandai

Available for PC, 360 and PS3

Dark souls. Even the name imposes fear, disparity, and a deep sense of foreboding. A name that would strike fear into the hearts of even the most hard core gamers.  You beat Halo on Legendary difficulty? Cute. This is a game that has been called vicious, murderous and sadistic. This is the absurdly addictive dark fantasy RPG experience you have been looking for. This is no normal game, not just another 3rd person Hack ‘N’ Slash. This is the tyrannical beast that will consume your free time. This is Dark souls.

Dark Souls is available on 360 and PS3 with a PC port released one year post launch. But honestly, Dark souls is best experienced on the Xbox 360. The PS3 version suffers from the odd frame rate drop and online lag, and the PC port suffers heavily, as the game was built with a remote in mind, not a mouse and keyboard. The up coming Dark Souls 2 is staying on current generation consoles, with a next gen port planned post release.

I mentioned that this was both a hard-core RPG and a 3rd Person Hack ‘N’ Slash. This doesn’t quite do the game justice. It is most defiantly hard-core, but we’ll get to that later. Dark souls is essentially a gritty fantasy game with extensive RPG elements. These elements include an impossibly large inventory to house your expansive collection of beautifully detailed weapons, ranging from simple curved swords and brutal clubs to the Tooth of a great, immortal dragon and the blade of the Dark souls equivalent of the grim reaper. That doesn’t even cover the massive collection of armour. And of course, the thing that really cements dark souls into the RPG genre is it’s levelling system. A classic XP based levelling up system, truly reminiscent of classic RPGs.  All levelling and inventory management takes place at bonfires, Dark Souls checkpoints. These will become your best friends as you progress throughout the world.

The last part of the formula is the gameplay. You know what genre Dark Souls Is, but what is it’s gameplay like? How does it play? Well it is here that Dark souls is truly exceptional. Dark souls plays like a dream, and to call it a Hack ‘N’ slash would be an insult. It is not. Dark Souls has some of the heaviest, most measured and weighty combat to date. It never pits you against horde upon horde of foes for you to easily cleave through like butter. Dark souls will pit you against few but powerful enemies, some of which pose little threat, and some of which will kill you in a flash, sometimes before you even realize what your up against. Combining light and heavy strikes to take down your foes is rewarding. The parry system allows those of use with quick reflexes and excellent timing to deflect some of the enemies’ blows and counter them with a devastating back stab or more deadly riposte. Yet, it goes even deeper. Every weapon has unique animations, and is rendered in lavish detail. Every hit bears weight. Gone are the days of swinging your blade and feeling like your merely striking air. Dark souls makes you feel like you are swinging a blade and it is striking a target. But your weapon is only half the battle, for is it not said that the best offence is a good defence?

The armour is a big part of Dark Souls combat formula. Not only will this determine the look of your character, but also their whole play style. Armour is split into light and heavy sets; the effectiveness of each is determined by your strength and dexterity stats respectively. Light armour sacrifices defence for mobility, and heavy armour turns you into a hulking mass of steel plate and chain mail. The difference in play style between the two classes is phenomenal.  Are you the quick and nimble type, relying more on your quick reflexes and well-timed button presses? Or are you (like me) not confident in your ability to time it all correctly, and opt instead to raise you shield and stand strong against the oncoming storm? To put it in more technical terms, The light build is all about skill. The cloth of you armour flutters in the breeze, but you ignore the cold. Your amour is light, and in terms of protection is useless, but that’s no problem. The enemy wont get the chance to hit you. Drawing your duel daggers, you rush toward the enemy, a black knight. He swings for you, but a well-timed tap of a button has you back flipping out of his way, only for you to hurl yourself at him a second time while he recovers, this time severing his throat. But be warned, the punishment for failure is high, allowing the enemy to effortlessly slice through your light armour. The heavy build however, doesn’t mess around.  Those fancy backflips, cartwheels, backstabs, no. Leave all of that to those light builds. Raising your heavy shield and unstoppable great sword, you wreath yourself in the black steel armour that has served you for so long. A hollow swings for you, only for his strike to bounce off your huge shield. Swinging your sword about yourself, you smash it into the hollow’s back, breaking its spine and hurling it across the floor.  

Did I mention that this whole experience is backed up by a stellar sound track? I didn’t? Well it is. The mix of orchestral flares and voice quires make for some truly dramatic music, ranging form the explosively loud, to the subdued, emotion educing themes for those heart-breaking moments that crop up form time to time. These are mostly reserved for the stunning and spectacular boss fights of which there are plenty.

Do you like the picture I am painting here? Trust me, this is just the start. 

The narrative of Dark souls is something else that the game does uniquely. The intro video sets the scene. Before all things, the world was unformed, shrouded in fog, ruled by the everlasting dragons. But then there was fire. And with fire came disparity, light and dark, heat and cold, life and death. And the four Lord souls. These were claimed by Nito, first of the dead. The witch Izaleth, and her daughters of chaos. Seath, the Albino dragon who betrayed his own kind. And Gwynn, lord of sunlight and his 10,000 faithful silver knights. With the power of lords, they challenged the ancient dragons, overthrowing them and ushering in the age of fire. But this leaves the fourth Lord souls, more commonly known as the Dark soul. This was claimed by the furtive pygmy, and it was split into a million shards, these shards were called humanity, and each shard became its own life form, forming the race of Man. Once the dragons were defeated, the age of fire, or the age of lords began, and the lords enjoyed a long age of prosperity. But now the power of lords is dwindling, and the flames themselves are fading. Even now there are only embers, and soon the dark age of man will begin. Unwilling to end his precious age of fire, Gwynn sacrificed himself to the flame in a desperate act to artificially extend the age of fire. This prompts many of his knights to desert him, and an inexplicable madness begins to plague the other lords. Seath creates the art of sorceries, but soon turns mad,  turning his mind to grotesque experiments instead. The witch Izaleth attempts to recreate the first flame, but it backfires and she instead creates the race of Demons that now plague the land, her own body becoming the Bed of Chaos. Nito retreats to the grave, entering a deep slumber. And the furtive pygmy is lost to the ages. But these sacrifices are nothing. The true price for extending the age of fire is the un-dead curse. Humans are granted eternal life, but at a massive cost. Every time they die and revive themselves, they become more and more insane, relying on the fragments of the dark soul to reverse the madness, a process known as hollowing. But eventually their minds cross a point of no return, and they go into a permanent state of madness.

 And that’s all. That is all you will know. What is your quest? Are you possibly the chosen un-dead? Where should you go? Who are these people? Why are there monsters everywhere? Dark souls tells its tales through minimalistic NPC dialogue, item descriptions and even things as easy to miss as a carving on the wall. It lets the player decide what a certain symbol, effigy or item really symbolises, allows the payer to chose who the true heroes and villains are, and even forces the player to question their own motives, right up to the final moments of the game here (without spoiling anything) you are forced to make a morally grey choice that really forces you to decide what is right and wrong, as there is no clear indication. This is not a world of heroes and villains. This is not a story in which there is a clear hero fighting a bad guy. This is a world where everything just…exists. And some situations leave you feeling like the villain. The fight against the demented Knight Artorias bears particular weight., as well as being an incredible boss fight. He is a powerful and honourable man, unmatched with a great sword.  He was dispatched to stop the spread of the abyss, but after having his arm shattered by a great monster, he used the last of his power to save his companion, Sif the great grey wolf, he is forcefully transformed into a corroded, decrepit version of himself. And then, many years into the future, you arrive to put the Abyss walker down. But not until you are forced to kill his companion who will not let you enter the Abyss. But the thing is, even though it is a boss fight, Sif is merely trying to protect you. He saw what happened to Artorias, and he would die before he let that happen again. Killing him gives you no pleasure. Pay attention to Dark Souls; you wont want to miss a thing.

But Dark Souls has it’s negatives, and sadly they cant be skipped over. Dark souls has a bit of an issue with frame rate drops, especially in some of the larger, more crowded areas such as blight town. While not game breaking, this does hinder the experience, creating some annoying situations.  The online has some serious problems too. No dedicated online servers mean that online features are often finicky at best if not entirely un-usable. The camera sometimes clips through the walls or a piece of scenery, creating yet more frustration as you can lose sight of your character completely the biggest issue comes purely from the PC port. Being made primarily for consoles, the PC port suffers from extremely wonky controls and porting issues. Even when patched the game's control scheme was specifically designed for remotes, making it a much less enjoyable experience for PC gamers.

So that’s all you need to know right? An extensive look into the lore of the world, its characters and tools. The best (and worst) of the in game elements and a quick walkthrough of what the game actually is. All done.

Oh wait. I forgot something. Something important. Really important.

So I mentioned earlier that Dark Souls was defiantly hard-core? I lied. It exceeds the term, ‘Hard core’ video game. Did I tell you what it says on the back of the case? No? it says in big, bold letters, the words that challenge all gamers to take on Dark Souls:
Prepare to Die.

These words may sound like the height of hubris, the developers getting to full of themselves. But they were carefully chosen. Not only is it a challenge to entice gamers to see if they can best Dark souls. But listen to what I am about to say.

Prepare to Die. No really. You are going to die. Again and again and again and again. And again. You will die, revive, die again, revive again. Over and over again until you (not your character, you personally) go insane, tear your disc out and attempt to snap it. But you wont and do you know why? Because its just too much fun. You don’t want to stop. It draws you into it’s sadistically dark and twisted fantasy world of death and sadness and keeps you there. But there is a simple theme behind Dark Souls. Its that there is more suffering in life than anything else. Pretty dark, but it also illustrates that we should hold onto the things we have, take every moment of joy, no matter how fleeting it may be. Dark souls manifests this beautifully. Whether your sat at a bonfire, admiring the sun or talking to an NPC, you will come to savour these beautiful moments of solace amongst the chaos and pain that drenches the rest of the game.

Look, basically Dark Souls is for 3 types of people: people who love a challenge and people who are looking for an old style game and people who just want to play a fun 3rd person RPG.  Dark souls is every bit a throwback to old platform games when it comes to difficulty, forcing you to memorise traps and monsters. It is an intense, 3rd person RPG experience that you should not pass up. Go out; buy a copy and, well, Prepare to Die. A lot. 

Friday, 2 May 2014

Progress 2/5/14

Character concept art in progress
World design complete
Plot in progress
Gameplay in progress

Identifying competition

Game: Fallout: New Vegas
Developer: Obsidian Entertainment
Publisher: Bethesda soft works
Revenue as of November 2010: 5 million units
Markets Entered: Global Market
Successful Audience groups: Fans of RPGs, fans of the Fallout franchise and Bethesda games.

Game: The Last of us
Developer: Naughty Dog
Publisher: Sony computer entertainment
Revenue as of March 2014: 6 million units
Markets Entered: Global Market
Successful Audience groups: Survival Shooter fans, fans of Naughty dog's Uncharted franchise. also people who like games.

Friday, 11 April 2014

Legal and Ethical

Legal issues
-Music/sound effects licensing
-Using pre made game engines
-Development kit licensing

Copyright issues:
  • Music & Sounds effects
Resolution: we are able to compose the music on our own, or hire a musical team to do it for us, which may well be cheaper than any copy right licence. sound effects also can be recorded by ourselves.

  • Game Engine
Resolution: Develop an original game engine.

Ethical issues
-Visceral combat
-Violence
-Expletive
-Religious symbolism


Ethical issues resolution:

  • Visceral combat, violence, expletive and religious symbolism: These are all part of our game. Many people may find these issues disturbing or offensive, however the choice to play the game is ultimately theirs. out game is appropriately rated for a mature audience and the choice to play is the consumer's

Obscene publications act:
even though our game is rated 18, the style of the game and the content leaves little room for explicate content. there will be minimal sexual and mature content, considering the genre of the publication, thus allowing us to avoid these issues.

Liable/slander
Our game features a fictional world and subsequently an original cast of purely fictional characters, unrelated to any real world figures.

How to avoid ethical questioning
All appropriate information related to in game ethics would be available before purchase, allowing consumers to make an informed choice about purchasing the product.

PEGI: 18

Wednesday, 19 March 2014

Sumo Digital Research

Sumo Digital










Sheffield based multi platform games development team

Developed games:
Developed games: 
Development software:
Sumo has the developer licences for a wide variety of platforms on all major consoles including: PSP, PS2, PS3, Microsoft Xbox, Xbox 360 and Nintendo Wii and DS.

Game types:
All of their games 


Games on multi platform
Regulatory bodies
Platform technology

Monday, 17 March 2014

Game Idea - Old Roads


Old Roads

Gameplay
The game will be third person game with a focus on melee combat. It will use a system similar to most fighting games, countering, blocking and parrying foes, dodging and waiting for the perfect opportunity to attack. Gun use will be present but limited to keep with the theme of survival. These will function as standard third person shooter weapons, utilising the standard, stick-to-over  cover system similar to Gears of war and Mass Effect, as well as most other popular third person franchises. Mechanics will focus on personal resource management and survival. Choosing food over bullets may be crucial to your survival. You will be forced to choose what weapons you repair, the gear you take with you. You will regulate food and drink to survive.

Planning your journey across the apocalypse-ravaged East is equally important. One location might reward you with more weapons, but be dangerous and take to long. A different route may give you no reward, but be safer and quicker to cut back on resources. Will you travel by day, risk dehydration but avoid the creatures of the night. Or will you go by night and hope your luck and stealth will serve you enough to avoid the dangers

A key plot point is that your body is physically mutating. You have contracted the Phage 25 virus that will corrupt you, twisting you into a monstrous beast. and you are looking for a healer in the east.  As the game progresses, you will be forced to take medicine and other items to reduce the build up of Phage. However, you will also eventually be able to initiate phage state, a mode where you allow the virus to change your physical form for a short time, becoming a formidable beast for a short duration. While this aids you in combat, it will also accelerate the build up of phage.

There are many ways of failing the game. There will be a constant meter in the corner of the screen that will very, very slowly fill up. As it goes up, you will notice your character physically changing. At different points effects will begin to take place, hallucinations, damage modifiers etc. Once the bar fills, phage will consume you and you will fail the game, resulting in a permanent death and having to start the whole game over. This will slowly increase over time, and increase a larger amount whenever phage mode is initiated. There are ways of slowing this by use of items.

 You will start the game with 5 lives. Once these are gone, its game over.  There are few checkpoints throughout where you can sacrifice a life to save your character. When all your lives are used up, you will respawn here, rather than restarting the game.

The game makes use of a levelling up system. These consist of health upgrades, decreasing the phage bar, and adding extra lives to your overall pool of lives. These upgrades can be crucial to completing the game, so it becomes a key choice.

Healing, eating, sleeping are all crucial to survival and success. The games layout is simple. You are travelling from the east, a nameless, ruined continent of old Earth, to the far west.  You will move from location to location, the majority of the game will consist of the travelling between these locations, battling men, monsters and the elements as you go. The locations you are travelling to can be used as checkpoints, places to sleep safely, to purchase food, items and weapons, as well as upgrades, repairs and other crucial mechanics before moving on to the next location. There will be no fast travel or jump system, if you decide to backtrack the phage meter will continue to increase and you will still need to use your resources.

The whole game is against a clock. Your mission is to rid yourself of your disease. The phage will continue to spread during the entire game, with the exception of nights. While there will be side quests on your journey, you don’t necessarily have to complete them, though the rewards they yield may be key to continuing your journey unimpeded.  You have 20 hours of time allotted to you. This takes place over 10 days of time within the game, 1 hour of daylight and one hour of night per day.

RPG elements play a factor as well. While the game uses 3rd person shooter combat, it uses RPG elements for overall mechanics. A classic RPG style inventory to hold weapons and items, however this is limited to match the survival themes. Weapons and armour decay with use, repairable in the field using equipment, or by locating a weponsmith to repair it for you.

Target audience
Old Roads is a mature game, aimed at older audiences. But it is also aimed at the more mature audience. You don’t necessarily have to be older to be more mature.  The game is designed to be on the more difficult side of thing, inventory and resource management playing a huge role, as well as time. You cannot just blast through this game without thought, like many modern shooters. You will have to plan to succeed, not just in combat but out of it as well, as you traverse the world. Prolonging your inevitable demise is key to success, forcing you to really think about how you play the game.

Plot synopsis
You play as Slate, a man with little left in this world. But then again, no one has anything these days. Set in a bleak and far off future, the earth fell to a great war. Damerus, the warlord, and his vast military force, the Arctic guard, swept the world with a wave of fire. In retaliation, drastic steps were taken to erase him. And now the east is but dust. A shallow wasteland inhabited by cities built from the scraps of the old world. What happened to the rest f the world is unknown to you, and honestly it doesn’t matter. Life nowadays is more of a struggle than a blessing. You live in the ruins of the old city, the ruins of what is believed to be Moscow. You have lost your family to the world, consumed alive by the chaos round you. People fight and kill on the streets for the simplest things, and hundreds die out in the wasteland between the cities every day. And to cap it all of is the Phage-25 virus. A virus that infects humans, corrupting their mind and slowly transforming them into the terrifying monsters known as the Phage men. These men are huge, towering above average humans. Jet-black scales coat their body, their faces twisted into wolf-like snouts, great scythe like appendages protrude from their backs. They are horrific, powerful and deadly. They stalk the world, sometimes in numbers great enough to overrun entire cities. And soon, you will become one of them. A black vein appeared on the back of your hand but a few days ago. Black blood. The mark of the Phage. Exiled from Moscow, you are left to die in the wastelands of the East. You are escorted out by the city guard, who close the great gates of Moscow behind you. But they slip you one last piece of advice. They tell you that you have about 10 days left before the phage completely consumes you. It may seem hopeless, but there may ne a way to stop the transformation, sparing you from a life of hunting the people you once loved. Seek the ancient healer to the west. Armed with but a sliver of hope, you depart on your doomed quest.

Placement within the market
The game Old Roads is a difficult, deep RPG experience. In a Market where cut-and-paste shooters are the norm, it is a refreshing change to have a game like this. These already exist, games like The Last of Us and Dark Soul 2 stand as shining examples of games like this that already exist in the market. A game like Old Roads appeals to a smaller audience, but assures sales by appealing to this select group.

Character ideas
Player Character: Slate

Slate is no one special. The world ended long before he was born, and shall remain this way long after he is dead. Slate has come to terms with his existence. He is one of many thousands of survivors of the age, a no one.

Slate is a medium height, light skinned man with stark white hair, a defect of being born in the world today. A scar on his cheek reminds him of the dangers in the world beyond the walls of Moscow, where he resides. His light beard is bright white as well, but the dirt of world around him has dulled it to a grey.

He lives in Moscow, one of the last safe places in the world. A gigantic wall seals the city from the horrors of the Eastlands, a barren, bleak area filled with the darkest, most horrific things a man could imagine. It is not completely empty, several cities and countless scraped together settlements populate it’s vast expanse.

This is the world Slate lives in. it is a bleak, crushing place with little hope. Slate himself has very little back-story, allowing the player to speculate. But ultimately, his story takes place within the game itself.
Slate’s only real back-story is that he is alone after loosing his wife and daughter to an unknown disaster.  Now, diagnosed with the dreaded Phage-25 virus, Slate sets out into the East on last time. A man without hope, without family, but determined to rid himself of the plague that courses through his veins. 

Audience profile


Old Roads video game audience profile

Lucas is 18, studying at university. He has been playing games on and off since he was young, and continues to play them often in his spare time. He spends most of his day studying, watching TV or being out with his friends, but will find time to play games when he can.

He is a fairly typical person, he enjoys going out for meals and parties with his friends, watches TV and studies hard for his university courses.

He purchases around 3-4 games a year, most of them major releases. He will usually complete the games he buys. He purchases games such as The Last of Us. And Dark souls, games that take time to finish, but he buys only a few of them.

He prefers films, TV and games that have a lot more maturity, that treat their audience with respect. He specially enjoys games with stronger, more mature tones, and Is looking for something a little deeper than the usual, Call of Duty style releases that a lot of people buy.